( Art belongs to Samantha Witten) |
The Image
There was an image posted on Mediaviolence.org, that shows a boy holding a controller with a list of the Top Games of 2011 on the left-hand corner. That image argues how violent media is affecting today's youth. Still, it's just a picture, so how does it even argue? Well, keep reading and you'll see for yourself. There will be two sections to explain how the argument is created by using the picture and the text.
The Boy with the Controller
The image shows a boy, probably 13 years old or less, alone on a couch holding a controller while seemingly engrossed to whatever he's playing. Like the picture to the right, it doesn't show the T.V. screen, so we can't tell what he's playing. That's where the text come into play. Without the text, the picture can't deliver the same message, and would just look like any kid playing a video game. With the list of violent video games, we can assume that he is playing one of those games.
If they picked another picture, it wouldn't make an effective argument. Such as:
(Art belongs to Gabriel Picolo) |
- Showing the screen.
- The company of another person such as a parent or friend.
- Having different expressions but not engrossed in the game.
The Text
The text is a list of M rated video games that were pretty violent in 2011. However, it doesn't really explain the argument being made.The text by itself is pretty boring, so that is why it needs the image to deliver the message a lot more effectively.
The Top Games of 2011:
- Rage
- Bulletstorm
- Max Payne
- Twisted Metal
- Deus Ex 3: Human Revolution
Effectiveness
Since this argument directed towards parents, it needs to show them how bad violent video games are. So this visual argument is not very effective, due to that the text is hard to see and the required knowledge of video games.